Tales

The Tales series, known in Japan as the Tales of series (「テイルズ オブ」シリーズ, Teiruzu Obu" Shirīzu), is a franchise of fantasy role-playing video games published by Bandai Namco Entertainment (formerly Namco), and developed by its subsidiary, Namco Tales Studio until 2011 and presently by Bandai Namco. First begun in 1995 with the development and release of Tales of Phantasia for the Super Famicom, the series currently spans sixteen main titles, multiple spin-off games and supplementary media in the form of manga series, anime series, and audio dramas.

Tales of Berseria
Tales of Berseria is set in the continent of Glenwood, in the distant past of the Tales of Zestiria game. Central to the setting is the Sacred Kingdom of Midgand, which stretches across multiple large islands and smaller archipelagos. It is large enough to have climate variations ranging between its northern and southern regions, with the northern regions recently experiencing stronger snowstorms as the world grows colder. The Kingdom continues to develop its shipbuilding capability, but due to harsh weather, seaborne trade must still travel well-known paths, which are constantly beset by pirates.

Three years ago, a sickness known as Daemonblight befell the land. The sickness turns people into Daemons, and the world has fallen into an age of chaos. Even then, in a remote region of the Kingdom, the protagonist Velvet lived with her family in relative comfort. A night came when a red moon rose, and she was betrayed by Artorius, who was once her savior. She lost her family, while a mysterious power that consumed demons possessed her left arm. A measure of order returned to the world after Artorius founded the Abbey and the Exorcists. Artorius is hailed as the world's savior, but Velvet harbored only anger for him.

Tales of Zestria the X
Tales of Zestiria the X takes place in a world where there are beings called Seraphim. Humans and Seraphim used to live together in harmony thousands of years ago. The humans prayed to the Seraphim, and in return the Seraphim blessed them. The Seraphim have magical powers and their own element to control. Earth, wind, water, or fire. There were thousands of Seraphim, but mankind was awash with terrible emotions, and could easily be overcome and turn into monsters. When Seraphim became too connected to a human, seeing their friend physically and mentally turn into a monster caused them to despair and their ephemeral forms were quickly turned into monsters as well. The monsters were created when an area was thick with negative emotions that created a dangerous byproduct called malevolence. Malevolence turns any weak or negative living creature into a monster. While Seraphim are turned into powerful dragons, all other living creatures are turned into monsters called Hellions when they are taken over by malevolence.