MÄR

and was originally broadcast in Japan on the TXN station.

MÄR is characterised by fairy tale motifs running throughout the series, Märchen being itself the German word for "fairy tale". VIZ Media has acquired the North American rights to both the MÄR manga and anime and aired a dubbed version of the series, first on Toonami Jetstream, an online service from Cartoon Network, and then on the network itself, as part of the Toonami programming block. In June, Canadian youth network YTV broadcast MÄR.

A sequel to MÄR, entitled MÄR Omega, was announced in September 2006. However, it is not being written and illustrated by Nobuyuki Anzai, but by Kōichiro Hoshino.

Plot
Ginta Toramizu is a 14-year old junior high student who is portrayed as a typical video game geek and underachieving student. One day and without warning, he finds himself summoned to the mysterious world of MÄR-Heaven, which he has only seen before in his dreams and in his mother's books. In this fairy tale world, Ginta's physical weakness is replaced with superior physical strength as well as incredible stamina and endurance.

Upon meeting a mysterious witch named Dorothy, Ginta is introduced to the powerful magical accessories and weapons called "ÄRM" (pronounced air-um). Dorothy plans to steal the mysterious ÄRM Babbo from a trap-guarded cave, and brings Ginta along to assist her, intrigued by his unusual strength and abilities. Babbo is revealed to be an extremely special and unique ÄRM, as he possesses a will of his own and the ability to speak. Displeased with what she has found, Dorothy gives Babbo to Ginta instead, departing with a warning that others will try to steal Babbo from him.

He continues on a journey of discovery, revelling in this new world. However, when he encounters the farmer Jack and his mother, who are troubled by two werewolf brothers, he finds that he misses the real world. Ginta resolves to find a way to reach home while enjoying as much of MÄR as he can along the way, Jack journeying with him. However, it is not long before Ginta learns that the world of MÄR-Heaven is not as peaceful as it seems when he is attacked by thieves wishing to steal Babbo. Upon meeting Alviss, who summoned MÄR-Heaven to him using a ÄRM known as the Gate Keeper Clown, he learns of the sinister "Chess Pieces" and how, six years earlier, they had tried to take over MÄR-Heaven. Alviss reveals that he summoned Ginta in order to gain assistance from an "other-worlder" in the upcoming war, as was done previously, and that Babbo originally belonged to the leader of the Chess Pieces.

Gaining both allies and enemies, the series follows Ginta as he opposes the Chess Pieces and their undead leader Phantom.