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The 1970s saw a surge of growth in the popularity of [[manga]]—which were often later animated—especially those of [[Osamu Tezuka]], who has been called a "legend"<ref>{{cite web| url = http://www.asahi.com/english/Herald-asahi/TKY200605110157.html| archiveurl = http://web.archive.org/web/20060520053910/http://www.asahi.com/english/Herald-asahi/TKY200605110157.html| archivedate=2006-05-20| title = 5 missing manga pieces by Osamu Tezuka found in U.S.| accessdate = 2006-08-29| last = Ohara| first = Atsushi| authorlink = | coauthors = Asahi Shimbun| date = May 11, 2006| publisher = Asahi.com}}</ref> and the "god of manga".<ref>{{cite web| url = http://www.abcb.com/ency/t/tezuka_osamu.htm| title = Dr. Osamu Tezuka| accessdate = 2006-08-29| date = 2000-03-14| work = The Anime Encyclopedia| publisher = The Anime Café}}</ref><ref>{{cite web| url = http://www.paulgravett.com/articles/006_tezuka/006_tezuka.htm| title = Osamu Tezuka: The God of Manga| accessdate = 2006-08-29| last = Gravett| first = Paul|year = 2003}}</ref> His work and that of other pioneers in the field, inspired characteristics and genres that are fundamental elements of anime today. The giant robot genre (known as "[[Mecha]]" outside Japan), for instance, took shape under Tezuka, developed into the Super Robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino who developed the Real Robot genre. Robot anime like the ''[[Gundam]]'' and ''Macross'' series became instant classics in the 1980s, and the robot genre of anime is still one of the most common in Japan and worldwide today. In the 1980s, anime became more accepted in the mainstream in Japan (although less than [[manga]]), and experienced a boom in production. Following a few successful adaptations of anime in overseas markets in the 1980s, anime gained increased acceptance in those markets in the 1990s and even more in the 2000s.
 
The 1970s saw a surge of growth in the popularity of [[manga]]—which were often later animated—especially those of [[Osamu Tezuka]], who has been called a "legend"<ref>{{cite web| url = http://www.asahi.com/english/Herald-asahi/TKY200605110157.html| archiveurl = http://web.archive.org/web/20060520053910/http://www.asahi.com/english/Herald-asahi/TKY200605110157.html| archivedate=2006-05-20| title = 5 missing manga pieces by Osamu Tezuka found in U.S.| accessdate = 2006-08-29| last = Ohara| first = Atsushi| authorlink = | coauthors = Asahi Shimbun| date = May 11, 2006| publisher = Asahi.com}}</ref> and the "god of manga".<ref>{{cite web| url = http://www.abcb.com/ency/t/tezuka_osamu.htm| title = Dr. Osamu Tezuka| accessdate = 2006-08-29| date = 2000-03-14| work = The Anime Encyclopedia| publisher = The Anime Café}}</ref><ref>{{cite web| url = http://www.paulgravett.com/articles/006_tezuka/006_tezuka.htm| title = Osamu Tezuka: The God of Manga| accessdate = 2006-08-29| last = Gravett| first = Paul|year = 2003}}</ref> His work and that of other pioneers in the field, inspired characteristics and genres that are fundamental elements of anime today. The giant robot genre (known as "[[Mecha]]" outside Japan), for instance, took shape under Tezuka, developed into the Super Robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino who developed the Real Robot genre. Robot anime like the ''[[Gundam]]'' and ''Macross'' series became instant classics in the 1980s, and the robot genre of anime is still one of the most common in Japan and worldwide today. In the 1980s, anime became more accepted in the mainstream in Japan (although less than [[manga]]), and experienced a boom in production. Following a few successful adaptations of anime in overseas markets in the 1980s, anime gained increased acceptance in those markets in the 1990s and even more in the 2000s.
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Since then, Anime has been complete trash
   
 
== Terminology ==
 
== Terminology ==
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